This is my Vehiclekey script developed for my RP server, this was made a couple months ago and was intended for private use, but it's here for everyone! I made it as simple and easy to install as possible, I developed it specifically for qbox but I made it compatible with qbcore and ESX as well.
🔒 Lock and Unlock: Control vehicle access with a physical key item.
🔧 Hotwiring: Don’t have the key? Try hotwiring the vehicle! But be careful—you might alert the police.
🛠️ Lockpicking: Use lockpicks to break into stolen vehicles, as long as they’re not blacklisted!
🔑 Unique Keys per Vehicle: Every vehicle has its own key, which can be lost, copied, or even stacked into a master key.
🚨 Police Alerts: Attempted thefts or hotwiring can alert law enforcement.
🔄 Full Compatibility: Works seamlessly with QB-Core, QBX, and ESX, and is highly customizable.
This script uses statebag for proper client synchronization.
Code optimized to be at 0.00MS most of the time.
All Events and Exports are meticulously secured.
Extensive configuration options, Much of the code is modifiable, you can add your own minigames and notification system.
Dependencies
This is my Vehiclekey script developed for my RP server, this was made a couple months ago and was intended for private use, but it's here for everyone! I made it as simple and easy to install as possible, I developed it specifically for qbox but I made it compatible with qbcore and ESX as well.
🔒 Lock and Unlock: Control vehicle access with a physical key item.
🔧 Hotwiring: Don’t have the key? Try hotwiring the vehicle! But be careful—you might alert the police.
🛠️ Lockpicking: Use lockpicks to break into stolen vehicles, as long as they’re not blacklisted!
🔑 Unique Keys per Vehicle: Every vehicle has its own key, which can be lost, copied, or even stacked into a master key.
🚨 Police Alerts: Attempted thefts or hotwiring can alert law enforcement.
🔄 Full Compatibility: Works seamlessly with QB-Core, QBX, and ESX, and is highly customizable.
This script uses statebag for proper client synchronization.
Code optimized to be at 0.00MS most of the time.
All Events and Exports are meticulously secured.
Extensive configuration options, Much of the code is modifiable, you can add your own minigames and notification system.
Dependencies
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