YS Weapons is a weapon customization system designed for RedM servers using the VORP and RSG framework. This resource allows players to visually modify their firearms with various attachments (scopes, grips, engravings, etc.) through an intuitive NUI interface.
0.00ms Optimization: Runs efficiently without impacting server performance.Real-Time Previews: 3D weapon inspection with dynamic camera systemFull Attachment Support: Scopes, grips, engravings, wraps, tints, and more.Persistent Storage: All modifications saved to database (MySQL/MariaDB)Dual-language support (EN/ES) - easily extendableResponsive NUI interface with mobile compatibilityInteractive help tooltipsUse Multiple payment systems (cash/gold/items)Configurable workshop locationsDependencies

YS Weapons V2 is a major upgrade focused on reliability
Component application has been rebuilt for dual wield. Whether both hands use the same weapon or different weapons, attachments stay applied correctly when drawing, holstering, and switching without breaking the off-hand look.
Players can save multiple looks per weapon, load them as a live preview on the table, then confirm with the normal purchase flow. Presets are stored per character and locked to the same weapon model, so looks stay immersive and fair.
Share a saved look with players standing nearby. The recipient receives it automatically into their preset list (with distance checks, cooldowns, and limits). Optional Discord webhook logs track who shared what.
Config is split into shared / client / server so secrets (like Discord webhooks) stay server-side. Client-side component caching and an optimized apply queue keep the resource light and responsive.
Everything you already liked remains: VORP persistence, EN/ES locales, cash/gold/item payments, per-category pricing, job-locked workshops, blips, and a fully configurable attachment catalog.
YS Weapons is a weapon customization system designed for RedM servers using the VORP and RSG framework. This resource allows players to visually modify their firearms with various attachments (scopes, grips, engravings, etc.) through an intuitive NUI interface.
0.00ms Optimization: Runs efficiently without impacting server performance.Real-Time Previews: 3D weapon inspection with dynamic camera systemFull Attachment Support: Scopes, grips, engravings, wraps, tints, and more.Persistent Storage: All modifications saved to database (MySQL/MariaDB)Dual-language support (EN/ES) - easily extendableResponsive NUI interface with mobile compatibilityInteractive help tooltipsUse Multiple payment systems (cash/gold/items)Configurable workshop locationsDependencies

YS Weapons V2 is a major upgrade focused on reliability
Component application has been rebuilt for dual wield. Whether both hands use the same weapon or different weapons, attachments stay applied correctly when drawing, holstering, and switching without breaking the off-hand look.
Players can save multiple looks per weapon, load them as a live preview on the table, then confirm with the normal purchase flow. Presets are stored per character and locked to the same weapon model, so looks stay immersive and fair.
Share a saved look with players standing nearby. The recipient receives it automatically into their preset list (with distance checks, cooldowns, and limits). Optional Discord webhook logs track who shared what.
Config is split into shared / client / server so secrets (like Discord webhooks) stay server-side. Client-side component caching and an optimized apply queue keep the resource light and responsive.
Everything you already liked remains: VORP persistence, EN/ES locales, cash/gold/item payments, per-category pricing, job-locked workshops, blips, and a fully configurable attachment catalog.
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