New scripts in store – check out our latest releases!

No top donator yet.

Strenkz
Strenkz
Today 20:06
ChopCityFNX
ChopCityFNX
Thu 18:39
Gecko_Gaming
Gecko_Gaming
Thu 11:25
MrGetItDone94
MrGetItDone94
Thu 02:20
DickerRelaxo
DickerRelaxo
Wed 12:14
Strenkz
Strenkz
Today 20:06
ChopCityFNX
ChopCityFNX
Thu 18:39
Gecko_Gaming
Gecko_Gaming
Thu 11:25
MrGetItDone94
MrGetItDone94
Thu 02:20
DickerRelaxo
DickerRelaxo
Wed 12:14
Top
Community Service

Community Service

9.99 USD
Add to Cart
Top
Payment Terminal

Payment Terminal

14.99 USD
Add to Cart
Top
Policetools

Policetools

14.99 USD
Add to Cart
Top
CHAT

CHAT

8.99 USD
Add to Cart
Top
Minimal Chat

Minimal Chat

8.99 USD
Add to Cart
Farming
Thumbnail 1
Thumbnail 2

Farming

Total Price
USD 25.00
Accepted payments
  • Apple Pay
  • Google Pay
  • Mastercard
  • Visa
  • American Express
Any questions? Discord

Overview

Detailed features and information

A fully featured and highly optimized farming system for RedM servers using VORP Core. Players can plant, maintain, protect, and harvest a wide range of crops through a complete gameplay loop built around growth stages, plant care, diseases, weather, job bonuses, and synchronized visual feedback.

[SHOWCASE VIDEO]

Key Features

  • Advanced Farming Loop: Players plant seeds, water crops, apply fertilizer, cure diseases, and harvest fully grown plants through a complete and immersive farming system.
  • 15 Crop Types Included: Potato, Sugar Cane, Carrot, Corn, Coffee, Onion, Tomato, Wheat, Tobacco, Oat, Cotton, Strawberry, Poppy, Cannabis, and Coca are already configured and ready to use. (The script does not include certain props; some of them are paid features.)
  • 3-Stage Plant Growth: Every crop uses multiple visual growth stages with proper prop swapping as the plant develops.
  • Care-Based Farming System: Water, fertilizer, and health all matter. Players who consistently maintain their crops receive better harvest outcomes and higher yield potential.
  • Disease System: Plants can become diseased over time, and disease can spread to nearby crops if not treated. This adds real risk and encourages active farm management.
  • Harvest Bonus Logic: Well-maintained plants can gain up to +45% better harvest rewards, with smarter reward scaling based on overall care during the full grow cycle.
  • Rain Watering System: Crops can automatically gain water when it rains, making weather a meaningful part of farming gameplay.
  • Day / Night Growth Modifiers: Growth speed can change depending on in-game time, allowing you to tune faster daytime farming or slower nighttime progression.
  • Hoe Durability System: Planting can require a hoe item, with configurable durability and metadata-based use tracking.
  • Water Wagon System: Players can fill a wagon with water and irrigate multiple nearby plants at once, creating a much more practical system for larger farms(NEED sleepless_interact).
  • Visual PTFX States: Diseased, dead, thirsty, or harvest-ready plants can display synchronized particle effects for clear visual feedback.
  • Flexible Interaction Options: Choose between native RedM prompts or sleepless_interact from config, depending on your preferred interaction style.
  • Job Restrictions and Bonuses: Restrict farming to certain jobs, or allow everyone to farm while granting bonus rewards only to whitelisted professions.
  • Permissions for Shared Care: Decide whether other players can water, fertilize, cure, or harvest someone else's crops.
  • Automatic Dead Plant Cleanup: Dead plants can be removed automatically after a configurable time to keep farms clean and reduce clutter.
  • Multi-Language Ready: English and Spanish locale files are included.

Optimization

  • Distance-Based Entity Streaming: Plants are spawned and despawned locally using lib.points, so players only render nearby crops instead of every plant on the map.
  • Efficient Synchronization: Plant data is handled server-side and synced cleanly to all players, while entity StateBags are used to keep plant identity and visual effect state consistent.
  • Stable Visual State Handling: PTFX effects are applied and removed based on plant state changes, helping all nearby players see the correct diseased, dead, or special crop effects.
  • Instance-Aware Logic: Plant entities respect player instance state, avoiding cross-instance visibility problems.
  • Low Overhead Design: Growth updates, weather checks, disease propagation, and cleanup systems are configurable and designed to avoid unnecessary client load.

Requirements

  • Framework: vorp_core
  • Inventory: vorp_inventory
  • Library: ox_lib
  • Database: oxmysql

Optional:

  • sleepless_interact

Installation

  • Place the ys_farming folder in your resources directory.
  • Run ys_farming.sql to create the plant database table.
  • Run ys_farming_items.sql to insert all required farming items.
  • Add ensure ys_farming to your server.cfg.
  • Make sure dependencies start before the resource.

Example:

ensure ox_libensure oxmysqlensure vorp_coreensure vorp_inventoryensure ys_farming

If you want sleepless interactions:

ensure sleepless_interact

YOUR WISHLIST

Previous Purchases

to

Loading purchases...