A fully featured and highly optimized naturalist system for RedM servers supporting both VORP Core and RSG Core. Players can study wildlife, complete animal compendiums, hunt legendary creatures, and extract blood samples through a complete and immersive gameplay loop built around progression, daily rewards, and field research.
lib.points, so client-side processing only runs near active zones. Players far from vendors have no overhead.Framework (one required):
vorp_core + vorp_inventory , for VORP serversrsg-core + rsg-inventory , for RSG serversAlways required:
ox_liboxmysqlOptional:
sleepless_interact , only needed when Config.InteractionSystem = 'sleepless'ys_naturalist folder in your resources directory.rsg-core/shared/items.lua.ensure ys_naturalist to your server.cfg after your framework and inventory resources.Config.Framework to 'vorp', 'rsg', or 'auto' in config.lua.
A fully featured and highly optimized naturalist system for RedM servers supporting both VORP Core and RSG Core. Players can study wildlife, complete animal compendiums, hunt legendary creatures, and extract blood samples through a complete and immersive gameplay loop built around progression, daily rewards, and field research.
lib.points, so client-side processing only runs near active zones. Players far from vendors have no overhead.Framework (one required):
vorp_core + vorp_inventory , for VORP serversrsg-core + rsg-inventory , for RSG serversAlways required:
ox_liboxmysqlOptional:
sleepless_interact , only needed when Config.InteractionSystem = 'sleepless'ys_naturalist folder in your resources directory.rsg-core/shared/items.lua.ensure ys_naturalist to your server.cfg after your framework and inventory resources.Config.Framework to 'vorp', 'rsg', or 'auto' in config.lua.You have no favourites yet.
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