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Pets - Companions
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Pets - Companions

Total Price
USD 30.00
Accepted payments
  • Apple Pay
  • Google Pay
  • Mastercard
  • Visa
  • American Express
Any questions? Discord

Overview

Detailed features and information

Dogs, birds and wild companions with a real shop, needs, growth, follow, shoulder, hunt and attack. Built for VORP and RSG.


Your players do not need another static ped sitting outside the stable. They need a companion that costs money, gets hungry, grows up, and is still there when they ride back into town.

YS Pets is a full companion system for RedM. Players buy an animal, place it in the world, and live with it. Hunger, thirst, health, age, illness and coma are all tracked. Leave a dog in Valentine, come back from Rhodes, and it is still waiting where you left it.

What players get

  • A pet shop with a live preview, male and female animals, and outfit variants
  • Pay in cash, gold, or a token item. Each species can use its own price and currency
  • 24 companions ready to sell: 11 dog breeds (including Rufus), cat, rabbit, rat, eagle, hawk, parrot, crow, sparrow, owl, raccoon, fox, squirrel and wolf
  • Place the pet, name it, and watch it grow from a juvenile to an adult
  • Hunger, thirst, health, sickness, coma and revive. Each species has its own diet, shown in the menu
  • Follow and stay. Stop following and the animal remains where it is standing, not back at the old spot
  • Call a stored pet to your side. Small animals and birds can ride on your shoulder
  • Hunting dogs and an attack command for the species you allow
  • Orders and idle animations, so a dog does not stand like a statue
  • Rename, gift to another player, or release
  • Other players can feed, water, heal or revive a pet you left in town
  • A western ledger menu: status rings, actions and tabs, in the tone of the frontier, not a modern phone UI
  • A world display when you focus the animal, plus a blip while it is following you

Built for your server, not only ours

  • VORP Core or RSG Core. One config flag switches character id, money and inventory
  • Notifications through ox_lib or your own notify resource
  • Shop interaction with sleepless, ox_target, or native RedM prompts. No extra target script required
  • Pet interaction with the built-in menu, native prompts, or ox_target
  • Staff tools on ACE or a custom permission export. Set age for testing, or remove a pet that was placed in the street
  • English and Spanish locales included
  • Shops, home spots, prices, item names, limits and growth speed are all in config
  • Pets stream by distance. The server does not spawn every animal on the map for every player
  • Open config. Add a species, change a price, or lock one animal as display-only in the shop

Requirements

RedM, ox_lib, oxmysql, and either VORP (vorp_core + vorp_inventory) or RSG (rsg-core + rsg-inventory).

Why it sells on a roleplay server

A pet shop is a money sink players actually want. A dog that can starve, get sick, and be left at camp gives people a reason to come back. Birds on the shoulder and a hound at the heel are visible from across the street. That is the kind of detail other players notice, and the kind they ask how to get.

YOUR WISHLIST

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