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Rooster Fighter: Breed, Train, Fight, Bet & Auction
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Rooster Fighter: Breed, Train, Fight, Bet & Auction

Total Price
USD 33.00
Accepted payments
  • Apple Pay
  • Google Pay
  • Mastercard
  • Visa
  • American Express
Any questions? Discord

Overview

Detailed features and information

Rooster Fighter

Breed champions. Train your flock. Compete in the ring.

Bring a complete rooster-fighting economy to your RedM server. Players can raise and breed birds, develop their stats, challenge rivals, bet on matches and trade rare roosters through an NPC auction house—all through a period-style notebook interface.

Start with a free starter pair and build a stable of champions. Persistent progression, breeding, training and trading create a connected gameplay loop with something to work toward every day.

At a glance: VORP support · RSG bridge · Server-side combat · English & Spanish · Automatic database setup


Player features

Collect & raise

  • Six combat attributes: HP, ATK, DEF, SPD, CRIT and STA, with base stats, IVs and EVs.
  • Progression from level 1 to 100, experience and four rarity tiers: Common, Rare, Epic and Legendary.
  • One or two passive abilities that influence each bird's fighting style.
  • Persistent appearance, a custom nickname, a configurable renaming cost and a complete fight record.

Care, train & breed

  • Daily care: use food, water and vitamins to restore condition and heal injuries.
  • Interactive training: use town training stations or any fighting ring, with a skill-check minigame powered by ys_libs.
  • Sparring, track and precision training scenes, with props, rooster animations and sound effects.
  • Automatic ring reservations prevent fights and training sessions from overlapping. Busy rings are shown in the menu.
  • Generational breeding: select a bird and a maternal line to combine attributes and passive abilities, with a small chance of mutation.
  • Configurable breeding costs and incubation time, plus a minigame to speed up incubation.

Fight & spectate

  • Stage exhibition fights between your own birds or challenge nearby players to a duel.
  • Choose a tactic before the fight: balanced, aggressive, defensive or agile.
  • Watch live ring fights with animated roosters, floating health bars and damage numbers visible to nearby spectators.
  • Fight-use limits and injuries add a recovery cycle. Injured birds require vitamins before returning to the ring.

Bet on matches

  • Spectators can place bets during a short pre-fight window.
  • Automatic payouts with a configurable house commission.
  • Automatic refunds for draws, cancellations and one-sided betting pools.

Trade & auction

  • NPC auctioneers in multiple towns, with fresh lots appearing on a timer.
  • Live bidding, anti-sniping time extensions and automatic refunds when a player is outbid.
  • Transparent auction activity: bid totals, bidder counts and anonymous bid history using labels such as “Bidder 1” and “Bidder 2”.
  • Outbid alerts and closing reminders, sent 10 minutes before a lot ends by default (configurable).
  • Transfer roosters directly to nearby players.

Display your champions

  • Place a rooster on a display stool anywhere in the world using a mouse-controlled placement preview.
  • Other players can approach the display and inspect the bird's stats.
  • Displays stream in only when players are nearby to reduce performance overhead.

Built for server owners

Control your economy

  • Configure house commission, betting limits, auction starting bids, bid increments, durations and lot counts.
  • Adjust renaming and breeding costs, notebook price, training cooldowns, XP and more.
  • An idempotent money ledger allows debits and refunds to be retried safely after crashes or disconnects.

Server-side combat & validation

  • Combat is calculated entirely on the server. Clients play the visual animations.
  • Server-side checks for ownership, distance, cooldowns, versions and amounts, with request rate limiting.
  • Transactional database writes for fights, bets and auctions.

Compatibility & performance

  • VORP supported out of the box, with RSG support through a bridge. Framework integration is isolated from the core system.
  • Client-side entities for roosters, stools and props, without network entities for these objects.
  • Distance-based streaming for displays and rings, with entities created when needed and cleaned up on exit.
  • No heavy loops outside active interactions.

Period-style notebook UI

  • A custom React & TypeScript interface designed to fit RedM.
  • Stats radar charts, combat history, betting and auction panels, tactics, training and breeding screens.
  • English and Spanish included. Add another language by copying a locale file.

Simple setup & customization

  • No SQL import: database tables are created and verified automatically on first start.
  • Open the menu with a notebook inventory item or an optional command.
  • Commented configuration split into shared, rules and server-only files.
  • Server exports for publishing fight visuals, resolving combat rounds and deriving stats from your own scripts.
  • Optional add-on rooster model support for extra outfits, alongside the native model. The system falls back automatically when the add-on is not installed.

Quick installation

  1. Place the resource in resources/ and add ensure ys_roosterfighter after its dependencies.
  2. Create the inventory items: notebook, corn, water and vitamins.
  3. Start the server. Database tables are created automatically.
  4. Use the notebook in game, claim the free starter pair and begin raising your roosters.

A full step-by-step installation guide is included in the README.

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