Two players. One table. One winner.
Test your players' reflexes with round-based arm-wrestling duels. Arm Wrestling brings a Western-style table, animated matches, progressive difficulty and a black-and-gold interface to your RedM server.
Set up tables in saloons, camps or gathering spots and give players another reason to meet, compete and ask for a rematch. From friendly rivalries to gang challenges and server-organized tournaments, each table creates a new opportunity for roleplay.
Both players receive the same key sequence. The first to complete it gains ground, while mistakes or running out of time can give the opponent an advantage.
Difficulty increases as the match progresses: sequences can grow longer and the time limit becomes shorter. Each round shifts the score until one player wins.
The included table features a barrel base, wooden top and leather elbow pads, with animations for entering, waiting, struggling, winning and losing.
Nearby players can watch the duel and the movement of the competitors' arms, making each table a natural gathering point.
| Field | Details |
|---|---|
| Platform | RedM |
| Resource name | ys_pulso |
| Version | 0.3.0 |
| Players | 2 per table |
| Required dependencies | ox_lib and ys_libs, including its Keys minigame |
| Optional dependency | ys_notify; falls back to ox_lib notifications when it is not running |
| Framework integration | No direct VORP, RSG or RedEM references in the reviewed code |
| Database | No database required |
| Languages | English and Spanish |
| Configuration | config.lua |
| Interface | NUI included |
No. A match-result event is provided so you can develop your own integrations with betting, reward systems or other resources.
Yes. Define each table's coordinates and heading in the configuration.
Yes. You can change the keys, sequence lengths, time limits and progress needed to win.
No. It is optional, with notifications falling back to ox_lib. Both ox_lib and ys_libs are required.
Yes. Nearby players can see the animations and the progress of the arm-wrestling struggle.
Give your players a new reason to gather, compete and challenge each other to a rematch.
Two players. One table. One winner.
Test your players' reflexes with round-based arm-wrestling duels. Arm Wrestling brings a Western-style table, animated matches, progressive difficulty and a black-and-gold interface to your RedM server.
Set up tables in saloons, camps or gathering spots and give players another reason to meet, compete and ask for a rematch. From friendly rivalries to gang challenges and server-organized tournaments, each table creates a new opportunity for roleplay.
Both players receive the same key sequence. The first to complete it gains ground, while mistakes or running out of time can give the opponent an advantage.
Difficulty increases as the match progresses: sequences can grow longer and the time limit becomes shorter. Each round shifts the score until one player wins.
The included table features a barrel base, wooden top and leather elbow pads, with animations for entering, waiting, struggling, winning and losing.
Nearby players can watch the duel and the movement of the competitors' arms, making each table a natural gathering point.
| Field | Details |
|---|---|
| Platform | RedM |
| Resource name | ys_pulso |
| Version | 0.3.0 |
| Players | 2 per table |
| Required dependencies | ox_lib and ys_libs, including its Keys minigame |
| Optional dependency | ys_notify; falls back to ox_lib notifications when it is not running |
| Framework integration | No direct VORP, RSG or RedEM references in the reviewed code |
| Database | No database required |
| Languages | English and Spanish |
| Configuration | config.lua |
| Interface | NUI included |
No. A match-result event is provided so you can develop your own integrations with betting, reward systems or other resources.
Yes. Define each table's coordinates and heading in the configuration.
Yes. You can change the keys, sequence lengths, time limits and progress needed to win.
No. It is optional, with notifications falling back to ox_lib. Both ox_lib and ys_libs are required.
Yes. Nearby players can see the animations and the progress of the arm-wrestling struggle.
Give your players a new reason to gather, compete and challenge each other to a rematch.
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