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Arm Wrestling
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Arm Wrestling

Total Price
USD 25.00
Accepted payments
  • Apple Pay
  • Google Pay
  • Mastercard
  • Visa
  • American Express
Any questions? Discord

Overview

Detailed features and information

Arm Wrestling for RedM

Two players. One table. One winner.

Test your players' reflexes with round-based arm-wrestling duels. Arm Wrestling brings a Western-style table, animated matches, progressive difficulty and a black-and-gold interface to your RedM server.

Set up tables in saloons, camps or gathering spots and give players another reason to meet, compete and ask for a rematch. From friendly rivalries to gang challenges and server-organized tournaments, each table creates a new opportunity for roleplay.


How it works

Reflexes and precision in every round

Both players receive the same key sequence. The first to complete it gains ground, while mistakes or running out of time can give the opponent an advantage.

Difficulty increases as the match progresses: sequences can grow longer and the time limit becomes shorter. Each round shifts the score until one player wins.

A match spectators can enjoy

The included table features a barrel base, wooden top and leather elbow pads, with animations for entering, waiting, struggling, winning and losing.

Nearby players can watch the duel and the movement of the competitors' arms, making each table a natural gathering point.


Included features

  • Two-player arm-wrestling duels with round-based progression.
  • A key-sequence minigame with progressive difficulty and identical sequences for both players each round.
  • A Western-style arm-wrestling table included with the resource.
  • Animations for each stage of the match, from joining the table to victory or defeat.
  • A black-and-gold interface with score, countdown, rounds and match results.
  • Interaction through native RedM prompts.
  • Multiple configurable table locations, including position and heading.
  • Match synchronization for nearby spectators.
  • The remaining player wins if their opponent leaves or disconnects during a duel.
  • English and Spanish text included.
  • Settings for difficulty, timing, controls and character positioning.
  • Admin tools for testing table locations.
  • A match-result event and strength modifier for custom integrations with other resources.

Technical information

FieldDetails
PlatformRedM
Resource nameys_pulso
Version0.3.0
Players2 per table
Required dependenciesox_lib and ys_libs, including its Keys minigame
Optional dependencyys_notify; falls back to ox_lib notifications when it is not running
Framework integrationNo direct VORP, RSG or RedEM references in the reviewed code
DatabaseNo database required
LanguagesEnglish and Spanish
Configurationconfig.lua
InterfaceNUI included

Frequently asked questions

Does it include betting or cash rewards?

No. A match-result event is provided so you can develop your own integrations with betting, reward systems or other resources.

Can I place multiple tables?

Yes. Define each table's coordinates and heading in the configuration.

Can I adjust the difficulty?

Yes. You can change the keys, sequence lengths, time limits and progress needed to win.

Is ys_notify required?

No. It is optional, with notifications falling back to ox_lib. Both ox_lib and ys_libs are required.

Can other players watch the match?

Yes. Nearby players can see the animations and the progress of the arm-wrestling struggle.

Give your players a new reason to gather, compete and challenge each other to a rematch.

YOUR WISHLIST

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