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Doberman
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Doberman

Total Price
USD 14.99
Accepted payments
  • Apple Pay
  • Google Pay
  • Mastercard
  • Visa
  • American Express
Any questions? Discord

Overview

Detailed features and information

🐕 Doberman – Addon Ped for RedM 

A black-and-tan Doberman as a brand-new addon ped for RedM. It does not replace any native animal: it is its own ped (A_C_DogDoberman_01) that you can spawn from any script.

Features

  • Single-mesh model (~27,800 triangles): body, eyes, teeth and tongue.
  • Native dog skeleton (META_Base_Dog): uses RDR2's native dog animations, AI and scenarios (walk, run, sit, lie down, bark…).
  • Real Doberman build: taller than the native Labrador, with a high head carriage.
  • Classic look: cropped, pointed ears and docked tail.
  • Mouth opens with the animations, with teeth and tongue.
  • Amber eyes.
  • Own black-and-tan textures, with high-resolution (+hi) versions, normal map and material map.
  • Standalone: works with any framework (VORP, RSG, RedEM…), since it is just the model.

Included

  • The model, ready to ensure (stream files and metadata only).
  • README with installation steps and a spawn code example.

⚠️ Important – read before buying

  • Model only. No pet script, commands, menu or spawn system included. You need your own pet/animal script, or spawn it yourself with CreatePed.
  • After spawning it you must equip outfit preset 0 (EQUIP_META_PED_OUTFIT_PRESET), like any RedM addon ped. Otherwise it will be invisible. The example code is below and in the README.
  • Model name: A_C_DogDoberman_01.
  • Compatible with the other YamiSat dogs (Rottweiler, Pitbull, Dalmatian, Chihuahua): they can all run at the same time.
  • Files are protected with Cfx.re Escrow: the model and textures cannot be edited.

Installation

  1. Copy ys_doberman into your resources folder.
  2. Add ensure ys_doberman to your server.cfg.
  3. Spawn it from your script using the model A_C_DogDoberman_01.

Spawn example

local model = joaat('A_C_DogDoberman_01')
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = CreatePed(model, x, y, z, heading, true, true, false, false)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, ped, 0, false) -- EQUIP_META_PED_OUTFIT_PRESET
Citizen.InvokeNative(0xCC8CA3E88256E58F, ped, false, true, true, true, false) -- UPDATE_PED_VARIATION
SetModelAsNoLongerNeeded(model)

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