A tiny cream Chihuahua as a brand-new addon ped for RedM. It does not replace any native animal: it is its own ped (A_C_DogChihuahua_01) that you can spawn from any script.
META_Base_Dog): uses RDR2's native dog animations, AI and scenarios (walk, run, sit, lie down, bark…).ensure (stream files and metadata only).CreatePed.EQUIP_META_PED_OUTFIT_PRESET), like any RedM addon ped. Otherwise it will be invisible. The example code is below and in the README.A_C_DogChihuahua_01.ys_chihuahua into your resources folder.ensure ys_chihuahua to your server.cfg.A_C_DogChihuahua_01.local model = joaat('A_C_DogChihuahua_01')
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = CreatePed(model, x, y, z, heading, true, true, false, false)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, ped, 0, false) -- EQUIP_META_PED_OUTFIT_PRESET
Citizen.InvokeNative(0xCC8CA3E88256E58F, ped, false, true, true, true, false) -- UPDATE_PED_VARIATION
SetModelAsNoLongerNeeded(model)A tiny cream Chihuahua as a brand-new addon ped for RedM. It does not replace any native animal: it is its own ped (A_C_DogChihuahua_01) that you can spawn from any script.
META_Base_Dog): uses RDR2's native dog animations, AI and scenarios (walk, run, sit, lie down, bark…).ensure (stream files and metadata only).CreatePed.EQUIP_META_PED_OUTFIT_PRESET), like any RedM addon ped. Otherwise it will be invisible. The example code is below and in the README.A_C_DogChihuahua_01.ys_chihuahua into your resources folder.ensure ys_chihuahua to your server.cfg.A_C_DogChihuahua_01.local model = joaat('A_C_DogChihuahua_01')
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = CreatePed(model, x, y, z, heading, true, true, false, false)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, ped, 0, false) -- EQUIP_META_PED_OUTFIT_PRESET
Citizen.InvokeNative(0xCC8CA3E88256E58F, ped, false, true, true, true, false) -- UPDATE_PED_VARIATION
SetModelAsNoLongerNeeded(model)
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