Long before Texas Hold'em, saloons were ruled by Faro. Wyatt Earp dealt it and Doc Holliday made his living at it. Now your RedM server can have it: a fully animated, multiplayer Faro table where everyone bets at once and the dealer does the rest.
Almost no RedM server offers Faro. Give your saloon or riverboat casino something nobody else has.
The dealer draws two cards from a brass dealing box on every turn. The first card loses, the second card wins. Players place chips directly on a felt layout with the 13 spades, and any number of them can bet on the same turn.
Bet a card: it pays 1 to 1 if it comes out as the winner.
Copper it: flip your bet and win if the card loses, just like the real thing.
High card: bet that the player's card beats the bank's.
Call the turn: on the last turn, guess the exact order of the last three cards. It pays 4 to 1, or 2 to 1 with a pair (the "cat hop").
Splits: if both cards of a turn share a rank, the bank keeps half. This is the authentic house edge, around 1.5 %.
A case keeper abacus on the table tracks which cards are still in the box. Dead cards are shaded on the felt.
Turns are quick and bets carry over from turn to turn. Players can move or take back their chips between turns.
A brand new Faro table modelled for RedM: green felt with the enamelled spade layout, padded leather rail, oak apron and turned legs.
A brass dealing box, a case keeper whose beads slide as each card comes out, and a copper token for coppered bets.
Native RDR2 cards, deck and chips, so everything matches the game's look.
Spanish and English felt textures included. Switching is a single file copy.
Dealer: idle, shuffle, draw a turn (one card to the winning pile, the next to the losing pile), sweep losing chips, push payouts.
Player: leans in and places the chip when betting.
Every card, chip and bead moves in sync with the dealer's hands.
Bet directly on the felt with your mouse, no menus. A ghost chip follows your cursor and the zone under it lights up.
A minimal, period-style panel (React) with the timer, turn counter, case keeper, players at the table, chips and a tooltip at the pointer. It never steals your mouse.
Voice chat keeps working while you play (push-to-talk is enabled).
6 standing spots per table and unlimited tables.
Dedicated cameras for the layout and for the draw.
The server decides everything: distances, phase, limits, dead cards, payouts. Chips are only accepted once the charge is confirmed.
Provably fair shuffle: HMAC-SHA256 with a private server secret.
A commitment is published when the deck is shuffled.
Only cards already dealt are ever sent to clients.
The seed is revealed at the end of the deck, so anyone can verify it.
No lost money: disconnected players are paid automatically on their next login. Stopping the resource refunds every chip on the table.
Database logging of every turn, plus an optional Discord webhook.
VORP (vorp_core + vorp_inventory) and RSG (rsg-core + rsg-inventory), auto-detected.
Play with cash or chip items.
sleepless_interact or native prompts (hold G) to take a seat.
ley_notify or ox_lib notifications.
Spanish and English locales (ox_lib JSON). Adding a new language is easy.
Tables, dealer, cards and chips only exist near players (ox_lib points) and are cleaned up on exit and on resource stop.
~0.00 ms idle: the per-frame logic only runs while you are seated at the table.
State is synced with state bags and reactive handlers, with no polling.
Chip values and colours, limits per bet and per table, phase timings.
Optional house fee, entry item (casino ticket) and idle kick.
Play limits: a stress system or a cooldown.
Keys, cameras, highlight colours, interaction mode.
Staff commands to place tables in seconds: /faro_aqui and /faro_pos.
An economy hook (OnHouseResult) to feed your business or casino jobs.
Config, locales, the framework bridge (money, inventory, notifications, stress, telemetry), logs, database, interaction, client helpers, the NUI, the language textures and the SQL schema are all left open so you can adapt them to your server.
ox_lib
oxmysql
VORP or RSG
Optional: sleepless_interact, ley_notify
The ys_farogame resource (streamed table, props and animations)
An English felt texture
Full English documentation (installation, configuration, language switching, troubleshooting)
Automatic SQL setup
Long before Texas Hold'em, saloons were ruled by Faro. Wyatt Earp dealt it and Doc Holliday made his living at it. Now your RedM server can have it: a fully animated, multiplayer Faro table where everyone bets at once and the dealer does the rest.
Almost no RedM server offers Faro. Give your saloon or riverboat casino something nobody else has.
The dealer draws two cards from a brass dealing box on every turn. The first card loses, the second card wins. Players place chips directly on a felt layout with the 13 spades, and any number of them can bet on the same turn.
Bet a card: it pays 1 to 1 if it comes out as the winner.
Copper it: flip your bet and win if the card loses, just like the real thing.
High card: bet that the player's card beats the bank's.
Call the turn: on the last turn, guess the exact order of the last three cards. It pays 4 to 1, or 2 to 1 with a pair (the "cat hop").
Splits: if both cards of a turn share a rank, the bank keeps half. This is the authentic house edge, around 1.5 %.
A case keeper abacus on the table tracks which cards are still in the box. Dead cards are shaded on the felt.
Turns are quick and bets carry over from turn to turn. Players can move or take back their chips between turns.
A brand new Faro table modelled for RedM: green felt with the enamelled spade layout, padded leather rail, oak apron and turned legs.
A brass dealing box, a case keeper whose beads slide as each card comes out, and a copper token for coppered bets.
Native RDR2 cards, deck and chips, so everything matches the game's look.
Spanish and English felt textures included. Switching is a single file copy.
Dealer: idle, shuffle, draw a turn (one card to the winning pile, the next to the losing pile), sweep losing chips, push payouts.
Player: leans in and places the chip when betting.
Every card, chip and bead moves in sync with the dealer's hands.
Bet directly on the felt with your mouse, no menus. A ghost chip follows your cursor and the zone under it lights up.
A minimal, period-style panel (React) with the timer, turn counter, case keeper, players at the table, chips and a tooltip at the pointer. It never steals your mouse.
Voice chat keeps working while you play (push-to-talk is enabled).
6 standing spots per table and unlimited tables.
Dedicated cameras for the layout and for the draw.
The server decides everything: distances, phase, limits, dead cards, payouts. Chips are only accepted once the charge is confirmed.
Provably fair shuffle: HMAC-SHA256 with a private server secret.
A commitment is published when the deck is shuffled.
Only cards already dealt are ever sent to clients.
The seed is revealed at the end of the deck, so anyone can verify it.
No lost money: disconnected players are paid automatically on their next login. Stopping the resource refunds every chip on the table.
Database logging of every turn, plus an optional Discord webhook.
VORP (vorp_core + vorp_inventory) and RSG (rsg-core + rsg-inventory), auto-detected.
Play with cash or chip items.
sleepless_interact or native prompts (hold G) to take a seat.
ley_notify or ox_lib notifications.
Spanish and English locales (ox_lib JSON). Adding a new language is easy.
Tables, dealer, cards and chips only exist near players (ox_lib points) and are cleaned up on exit and on resource stop.
~0.00 ms idle: the per-frame logic only runs while you are seated at the table.
State is synced with state bags and reactive handlers, with no polling.
Chip values and colours, limits per bet and per table, phase timings.
Optional house fee, entry item (casino ticket) and idle kick.
Play limits: a stress system or a cooldown.
Keys, cameras, highlight colours, interaction mode.
Staff commands to place tables in seconds: /faro_aqui and /faro_pos.
An economy hook (OnHouseResult) to feed your business or casino jobs.
Config, locales, the framework bridge (money, inventory, notifications, stress, telemetry), logs, database, interaction, client helpers, the NUI, the language textures and the SQL schema are all left open so you can adapt them to your server.
ox_lib
oxmysql
VORP or RSG
Optional: sleepless_interact, ley_notify
The ys_farogame resource (streamed table, props and animations)
An English felt texture
Full English documentation (installation, configuration, language switching, troubleshooting)
Automatic SQL setup
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