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Community Service

Community Service

9.99 USD
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Payment Terminal

Payment Terminal

14.99 USD
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Policetools

Policetools

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CHAT

CHAT

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Minimal Chat

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Payment Terminal
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Payment Terminal

Total Price
USD 14.99
Accepted payments
  • Apple Pay
  • Google Pay
  • Mastercard
  • Visa
  • American Express
Any questions? Discord

Overview

Detailed features and information

A payment system different from the typical billing system, it is used for jobs or societies, through an item (payment terminal).

Open Source version

SHOWCASE

  • Payment terminal is a usable item.
  • Players can charge other players, the money will be charged from the player's bank account to be deposited in the company's bank account.
  • Workers who use the payment terminal will get an invoice item that can be exchanged at an NPC to get a commission for each transaction made, these commissions are adjusted in the script config.
  • Payment terminal requires the player to have a credit card item in their inventory in order to make the charge, this feature can be activated or deactivated in the config.
  • Code optimized to be at 0.00MS most of the time.
  •  All Events and Exports are meticulously secured.
  • Works seamlessly with QB-Core, QBX, and ESX, and is highly customizable.
  • Spanish and English locale
  • Tablet UI to view the history of payments or charges made using the terminal
  • Discord logs

Dependencies

  • QBcore, QBX or ESX
  • qb-banking / renewed-banking /  esx_addonaccount (you can add any other banking script in server/functions.lua)
  • qb-target or ox_target
  • ox_lib
  • qb-inventory(old) and New or ox_inventory 

Any bug report on my discord

[2.0.0] - 2026-07-29

This release completely redesigns the payment terminal and introduces a server-authoritative payment protocol, secure refunds, configurable branding, improved ticket handling, and expanded testing tools.

Added

New payment terminal interface

  •  Completely redesigned the payment terminal UI from scratch.
  • Added a realistic, front-facing white POS terminal with an elongated form.
  • Added a modern banking-style Fleeca Pay interface 
  •  Added a configurable PNG bank card that can be replaced without modifying  the frontend.
  • Added a draggable card interaction.
  • The card must be dragged to the upper contactless reader before a transaction can be processed.
  • Added payment states for:   Waiting for card.  Processing. Payment approved. Insufficient funds. Payment declined. Processing error. Request timeout.
  • Added an animated receipt that emerges upward from the printer slot.
  • - Split the terminal frontend into dedicated JavaScript modules for state,
  •   NUI communication, card interaction, audio, and terminal behavior.

Server-authoritative payments

  • Added server-owned payment requests.
  • Added a unique transaction identifier and operation number for every payment.
  • The server now owns and validates the payer, biller, amount, society, and transaction state.
  • The interface remains in the processing state until the server returns the real payment result.
  • Added transaction expiration and timeout handling.
  • Added payment request cooldowns and payment-processing cooldowns.
  • Added protection against duplicate and repeated transaction processing.
  • Completed transaction identifiers are retained temporarily to prevent replay  attempts.
  • Added automatic customer refunds when a society deposit fails after the customer has already been charged.
  • Separated financial processing from database and Discord logging so a logging
  • error cannot convert a completed payment into a failed UI result.

Refunds from the tablet

  • Added full refunds for approved payments.
  • Added partial refunds.
  • Added a mandatory refund reason.
  • Added a unique operation number for every refund.
  • Added refund history inside each payment record, including:
  •   - Refunded amount.
  •   - Reason.
  •   - Employee who processed the refund.
  •   - Refund operation number.
  •   - Date.
  • Added the original, refunded, and still-refundable amounts to transaction details.
  • Added server-side validation of the society, employee, original payment, amount, refundable balance, and payer identifier.
  • Added refund cooldowns and per-transaction locks.
  • Added protection against duplicate or excessive refunds.
  •  Refunds debit the society account before crediting the original customer.
  •  Qbox refunds use the customer's persistent citizen ID and can credit an  offline character.
  • Added safe rollback behavior when the society debit or customer credit fails.
  • Added automatic database migrations for refund support.
  • Tablet statistics and charts now use net income after refunds.
  • Legacy payments without a persistent customer identifier remain visible but cannot be refunded to prevent crediting the wrong player.

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